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Showing posts with the label VR

Japan Display announced development of better VR screens

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Japan Display is among the leaders in LCD screen production for small and medium devices. The company was created in 2012 by combining the display departments of Sony, Hitachi and Toshiba, so it's only natural for it to achieve some pretty good results. Earlier this week, Japan Display announced it's working on a display, specifically-designed for better VR experience. The display measures at 3.42 inches and has pixel density of 651 ppi. Japan Display has looked into increasing the pixel density, in order to avoid visible lines between the individual pixels. Judging by the images provided by the manufacturer, it's done a pretty good job, but there's still some room for improvement. Better pixel density results in less visible pixels. Another problem with current mobile VR solutions is motion blur, due to the low refresh rate and response time. Japan Display managed to address that and raised the refresh rate to 90 Hz, as opposed to the stand...

HTC has sold more than 140,000 Vive VR headsets

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HTC has sold more than 140,000 units of its Vive VR headset On March 1st,  HTC started taking pre-orders for its Vive VR headset . In the first 10 minutes, 15,000 units were reserved. That worked out to about $12 million in orders. The device  actually launched on April 5th , and has sold more than 140,000 units according to Chialin Chang. The executive happens to be president of HTC's smartphones and connected devices business, and he revealed this figure during an October 25th conference call between investors and HTC. A transcript of the call has just been released. Chang added that every HTC Vive sold brings a profit to the company. A rumor that started making the rounds last month suggested that HTC had rung up 140,000 Vive units. During the call, Chang addressed the rumor by saying that the actual sales total is higher. How much higher, HTC won't say and that is a problem for developers trying to decide which VR device to hitch their wagon to. ...

Fruit Ninja VR lets you obliterate fruit in virtual reality, coming out later this month

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When Fruit Ninja launched back in 2010, it turned into an instant casual gaming sensation. Since then, it's been made available on pretty much every platform you can think of – it's on Symbian and Bada for Pete's sake – and has spawned innumerable clones. Now, with 1  billion  downloads under its belt (as of last year) and a live-action movie in the works, it's time for the fruit-slashing phenomenon to make its foray into virtual reality with Fruit Ninja VR. It was the simple joy of slashing fruit on the touchscreen – tor more likely how fluid it was – that hooked so many people on Fruit Ninja. VR changes this. It's not only making the game more complicated, but also more... weird. Fruit Ninja VR looks like one of those weird dreams. You are standing in the middle of an old-fashioned Japanese square, your feet glued to the floor, while all kinds of fruit restlessly erupt from the ground around you. You are armed with a sword in each hand and all you know – ...